2.Im on a physics homework assignment and cant get passed question one, the assignment is a virtual lab the link
b the link is https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile-motion_en.html
and these are the questions
2: Raise the cannon to a height of 15 meters. Set the horizontal velocity to 12 m/sa) Sketch the situationb) Predict the distance you have to place the target from the base of the cannon (calculate this & show all work).
c)Perform the experiment by placing the target at the predicted range and clicking the cannon button. Compare your predicted value to the outcome of the testing experiment. Do they agree or disagree? (Did you hit the target?)
3: Raise the cannon to a height of 5 meters. Measure the distance of the David statue from the base of the cannona) Sketch the situation.b) Predict the velocity with which you have to launch the object in order for it to hit the statue (calculate this & show all work).c)Perform the experiment by entering the predicted velocity and clicking Fire. Compare your predicted value to the outcome of the testing experiment. Do they agree or disagree? (Did you hit the statue?) If they disagree, look at your math again!
4: Set the initial velocity of the object to 20 m/s. Place the target at a range (distance) 20 m.a) Sketch the situation.d) Predict the height from which you have to launch the object in order for it to land on the target (calculate this & show all work).b) Perform the experiment by raising the cannon to the predicted height and clicking Fire! Compare your predicted value to the outcome of the testing experiment. Do they agree or disagree? (Did you hit the target?) If they disagree, look at your math again!
Design and write pseudocode using a repetition structure
Design and write Java for a class, including attributes, accessors, mutators, and
va for a class, including attributes, accessors, mutators, and constructors.
Design and write Java for an application program that instantiates and uses objects of a user-defined class.
Use the repetition structure in class methods and application program modules.
Perform error checking.
Use a graphical drawing program (ArgoUML) to create class diagrams.
Directions for completing and submitting the homework:
You will be submitting the following files:
Pseudocode written with Word, Notepad++, or similar application
The application class created in 3b below
The UML class diagram created in ArgoUML, Raptor, or similar application
Write the pseudocode needed to complete Chapter 5, number 9 – Pennies for Pay.
Implement Pennies for Pay in Java.
The Secondhand Rose Resale Shop is having a seven-day sale during which the price of any unsold item drops 10 percent each day. Design a class diagram showing the class, the application program, the relationship between the two, and multiplicity. Then write the Java code as described below. Be sure to follow the CSI 117 Style Criteria (Links to an external site.) for naming conventions, class diagrams, pseudocode, keywords, and operators.
An Inventory class that contains:
an item number and the original price of the item. Include the following:
A default constructor that initializes each attribute to some reasonable default value for a non-existent inventory item.
Another constructor method that has a parameter for each data member, called the overloaded constructor. This constructor initializes each attribute to the value provided when an object of this type is instantiated. Be sure to incorporate adequate error checking for all numeric attributes.
Accessor and mutator methods for each attribute. Be sure to incorporate adequate error checking for all numeric attributes.
Extra credit for including Javadoc comments.
An application program that contains two methods: the main() module and the printSaleData()module.
The main()module must do the following:
create an Inventory object using the default constructor
use a loop to get inventory items from the user. The user should enter the item number and the original price of the item. This loop should continue until the user indicates that they have no more items to enter. For each item entered by the user, the code inside the loop should do the following 2 items:
set the attributes of the Inventory object by calling the appropriate method in the Inventory class for each item entered by the user
send the Inventory items, one at a time, to the printSaleData() module for processing
Extra credit for including Javadoc comments.
The printSaleData()module must accept an Inventory object and produce a report that shows the item number and the price of an inventory item on each day of the sale, one through seven, using a loop. For example, an item with an original price of $10.00 costs 10 percent less, or $9.00, on the first day of the sale. On the second day of the sale, the same item is 10 percent less than $9.00, or $8.10.
7.I need a tutor to help me with ACCOUNTING homework in the attached
IMG 8462 in reference with this Activity
Activity A2-4 is on page 78 of your textbook. It asks you to go to finance.yahoo.com and enter the ticker symbol for Apple Corporation stock (AAPL). A page will open up which contains information on Apple, including interactive charts which allow you to see the movements in Apple's stock price over a selected period of time. Also included are Apple's most recent financial statements. Find the most recent financial statement information (not the 2008 information that is contained in the solution posted on the Blackboard site). Activity A2-4 then asks 10 questions about information that is contained in the financial statements. For example, question #7 asks what the annual dividend is on Apple stock. Take turns finding the answers to these questions until all 10 questions have been answered. Then think about whether you would invest money in Apple stock right now. Do you think it is over or under-priced? Why?
and the other ones : IMG 8140 to 8143