1.I am trying to figure out the optimal radius that will give the lowest surface area of a cylinder. I
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have done the calculus which reveals that the surface area is at a minimum when height is double the radius. I am now trying to find an equation for the relationship between the amount of wasted surface area as a percentage of the minimum surface area and the ratio between height and radius.
If I were to plot it on a graph, the y axis would be the percentage of excess materials needed as a percentage of the minimum possible surface area, and the x axis would be height divided by radius. Since the surface area is minimized when height=2(radius), I know that when x=2, y=0.
The website https://www.datagenetics.com/blog/august12014/index.html explains what I am trying to do quite well and shows the graph below. I am trying to find the equation for this graph, but am unsure how to go about it.
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4.Hello guys, I confess that I absolutely suck at math. Unfortunately my boss handed me what is basically a math
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lly a math problem I gotta solve, and I have no idea how to do it cause of lack of my math skills. I am hoping someone can help me with this or I'm screwed.
Co basically I've got this table in excel, where X (row) is a width and Y is a height (column) of a wooden sauna cabin, the X;Y is the price for a sauna with said dimensions. I need to find a relationship between the size of the sauna and the price And formulate ani equation. I can't seem to find it, the price seems to grow non linearly, I can't seem to find any coeficient. Again, I suck at math, maybe solution is simple, but I just don't see it. Can anyone help me please?
Table Is at this link https://ibb.co/fGrxSvf . Thanks for any help!
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5.Please check options and pictures within the file attached.
If the questions can be answered within a free demo session
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hin a free demo session as I have my answers, but just want to confirm them, that would be greatly appreciated.
Question 1:
A block of mass M = 0.10 kg is attached to one end of a spring with spring constant k = 100 N/m . The other end of the spring is attached to a fixed wall. The block is pushed against the spring, compressing it a distance x = 0.04 m . The block is then released from rest, and the block-spring system travels along a horizontal, rough track. Data collected from a motion detector are used to create a graph of the kinetic energy K and spring potential energy Us of the system as a function of the block's position as the spring expands. How can the student determine the amount of mechanical energy dissipated by friction as the spring expanded to its natural spring length?
Question 2:
The Atwood’s machine shown consists of two blocks connected by a light string that passes over a pulley of negligible mass and negligible friction. The blocks are released from rest, and m2 is greater than m1. Assume that the reference line of zero gravitational potential energy is the floor. Which of the following best represents the total gravitational potential energy U and total kinetic energy K of the block-block-Earth system as a function of the height h of block m1?
Question 3:
A 2 kg block is placed at the top of an incline and released from rest near Earth’s surface and unknown distance H above the ground. The angle θ between the ground and the incline is also unknown. Frictional forces between the block and the incline are considered to be negligible. The block eventually slides to the bottom of the incline after 0.75 s. The block’s velocity v as a function of time t is shown in the graph starting from the instant it is released. How could a student use the graph to determine the total energy of the block-Earth system?
Question 4:
A block slides across a flat, horizontal surface to the right. For each choice, the arrows represent velocity vectors of the block at successive intervals of time. Which of the following diagrams represents the situation in which the block loses kinetic energy?
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8.Hello, I have a problem calculating probability for a certain thing that happened. I'll try and make it sound like
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it sound like a math problem.
The problem :
What are the chances of a 4 sided die landing on 1 twice and on 2 twice out of 4 rolls. The solution I came up with originally was (2/4) x (2/4) x (2/4) x (2/4) . Which I realized was wrong as this allowed the die to land on 1 four times in a row. So then I came up with this soultion (which i still think is wrong) (2/4) x (2/4) x (1/4) x (1/4) . So the reasoning behind this is : The first roll obviously has a 50% chance to roll on either 1 or 2. Second roll is the same. BUT, lets say both of them land on 1, and now it HAS to land on 2 the remaining two times. So my problem is with the current solution that I have is what if the die lands on 1 on the first roll, then on two for the second one. then the third roll would still have a 2/4 AKA a 50% chance of landing on either one. I'm sure the last roll is 1/4 but I just dont know if the order matters on the rolls. This has been driving me crazy the last hour. Please help if you can thanks
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11.So I am looking at polar and Cartesian and converting between the two. My question is, I have never seen
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seen an equation of a circle this is moved in both the x and y direction be converted to a polar equation.
For example, I know that the equation of a circle x^(2)+(y-2)^(2)=4 is r=4sin(theta) when converted to polar. Same thing for a translation with the x variable. However, I have never seen, nor do I know how to do, a conversion of a circle with both translations. For example, converting this equation of a circle to a polar equation: (x+3)^(2)+(y-4)^(2)=4. I have no idea how to do such a thing and cannot find any examples of such.
Hope you can shed some light on this, Thanks.
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14.- I was very sick for a while so I don't really know what I am doing * This homework
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eation of several BST functions * We have to use Valgrind * We have to create a memory struct that provides a compare function for insertion * The above needs to contain two fields of unsigned int, representing memory address and size int memory_addr_cmp(const void* x, const void* y){ //TODO return 0; } By the instructions: "This function takes two arguments, const void* x and const void* y, you will need to cast both of them to type "memory*", and make comparisons. If x is less than y, return -1. If x is greater than y, return 1. If they are equal, return 0;" Also per the instructions, concerning the BST functions "Note, in particular, that there are two separate structus - the node struct that describes information for a single node in the tree, and a bst struct, that holds the root pointer and a function pointer to the comparison function being used for this tree. When you first create the tree, you pass in the comparison function, and this will be used for all functions that need it thereafter. Therefore, after that, you don't need to specify the comparison function to bst-level functions. The stored function pointer is then passed to the node-level functions." So then we have to create allocation and initialization functions for both the BST and one for the node. * nod_insert, BST_insert then inorder_traversal
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17.I dont understad these questions:
For which value(s) of a does the curve y = x^2 +
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ave a horizontal tangent line at x = 1 ? (Without using differentiation rules)
For each statement, explain why it must be true, or use an example to show that it can be false.
a)If y = f ( x ) has a horizontal tangent line at x = 1 then y = g ( x ) , where g ( x ) = f ( x − 1 ) + 1 , has a horizontal tangent line at x = 2 .
b)A tangent line always has exactly one point in common with the graph of the function.
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18.I have a symmetric distribution of children heights in an elementary classroom with x axis values such as 44,46,48,50,52,54,56 ..
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ch as 44,46,48,50,52,54,56 ..
1) determine what percent of the students are taller than 55 inches?
2) determine cut off value for the shortest 25% ? (round your answer for 2 to 4 decimals) ?
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21.I have a function and I can't figure out how to increase the circumference
private List CreateCircle(float
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r3> CreateCircle(float zValue, int points)
{
var vertices = new List();
float degrees = 0f;
float degreeChange = twoPi / points;
for (var i = 0; i < points; i++)
{
// Adding to degrees changes the rotation of the circles - adding nothing creates a straight tube
float x = (2f * Mathf.PI) * Mathf.Sin(degrees);
float y = (2f * Mathf.PI) * Mathf.Sin(degrees);
//Mathf.Sin(degrees + (GlobalVariables.tunnelDepth/2))
//Mathf.Cos(degrees + (GlobalVariables.tunnelDepth / 3))
vertices.Add(new Vector3(x, y, zValue));
degrees += degreeChange;
}
return vertices;
}
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22.Let's say that I have a data set of every time a certain person has coughed since the beginning of
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his year. I'm looking for a formula that will tell me the probability that a person will cough x number of times in a given week.
I started with the Poisson Distribution, but Poisson doesn't seem to take into account standard deviation. To calculate the probability with Poisson, only the mean, expected value, and test value are needed, meaning the variance/standard deviation of the data could vary widely, and you'd still get the same probability distribution. For example, if someone coughed exactly 5 times everyday, you'd get the same probability distribution if this person alternated coughing 0 times one day, 10 times the next, 0 times the next day, 10 times the next, and so on.
Does my question make sense? Thanks for your help.
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